 Hi all. Well it has been a while since the last update, so apologies for that. We have changed the format of the site slightly now and changed the news to a blog. This is open to a few key members of Waking Hour to post into so expect to see some of the inner workings being mentioned there.
As an opening to our new blog format I'd like to answer something that has been mentioned in emails you guys have sent us, plus various comments on here, or our moddb page.
Comparison to previous Tribes games:
A lot of members of this team come from various backgrounds, and most are experienced with the Tribes games, so this opened a lot of windows. We sat down and analyzed what was cool about the different Tribes games and what wasn't, what worked and what didn't. Based on that we came up with a game plan for Rise, built all of those features, and right now we're going through a play test - adjust - play test cycle. If something proves to work well we're keeping it, if it doesn't work it goes back in the grinder to see why.
Due to real life, this doesn't always progress as fast as we'd ideally like, but so far its proven invaluable to us. I really enjoy playing Rise right now, and I can't wait until you guys can, too.
Obvious direct comparisons will of course be drawn to Tribes 1, 2, 3, and the perception of Rise will lean more towards one of the Tribes games than another. However this is not the designed intention for Rise. We aim to pay homage to Tribes whilst bringing something fresh to the table, and hope that our efforts will be rewarded by you guys having a lot of fun playing Rise. We are not remaking any of the Tribes games.
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