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Happy 2010 everyone...
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Happy New Year from the Waking Hour team.
We hope 2010 is a brilliant year for you.

Update on Rise coming soon. Stay tuned :)


Plodding Along...
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Indeed we are. Plodding along that is.
We've been working on fixing some bugs with the CTF gameplay which ended up being a complete rewrite :)
Still behind with some modeling aspects, especially custom characters, but there is light at the end of the tunnel.
As soon as we have the light armours in, with first person weapon(s) (at least the disclauncher), plus some building polishing up, we shall commence on a new video to show the current gameplay and first Light Training build.


Brief media update and seeking modeling talent
Blog

Hi there.
Work continues at a vastly reduced rate at the moment.
We would use some help with rigging, animating and texturing (including uvmapping / skinning). So if you are a dab hand in 3D Studio Max, familiar with the Cryengine 2, and want to join us in pushing Rise to completion, send us a message :)

In other news, I've added some more media for you guys to see some of our actual models. Hope you like them.
Head over to the Media section to check them out.

Cheers.


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