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What is Rise?
Crysis TC influenced by the Tribes series of games. Made by people who love Tribes, this project aims to bring the best elements of the Tribes games and expand upon them in a full-blown multiplayer mod for Crysis.

What will you see in this mod?

Expect very high freedom of movement - every player has the ability to move frictionless across the terrain (‘skiing’), and every player has a jetpack to propel himself into the skies.

Expect large outdoor environments - multiplayer maps that stretch for several miles, yet can be travelled by a skilled player within a very short amount of time.

Expect team based online gameplay - because gravity is no longer an issue, Capture the Flag and other team-based gamemodes gain a completely new dimension.

Expect Tribal weaponry - the best weapons from the tribes series will make an appearance. Discs will fly.

Expect three different armour types - light armour for extreme speed, heavy armour for extreme protection, and medium armour for the best of both worlds. Every armour will have different weapon carrying capabilities and movement characteristics.

Expect a large scale of base equipment - inventory stations to re-equip yourself, turrets to defend yourself, and deployable equipment to serve you in the field.

So, you're remaking Tribes?
The Tribes series of games is an obvious influence for us - it introduced jetpack gameplay to the fps players. We are, however, not remaking Tribes. Rise is a game that takes elements from the Tribes series and builds upon it. We are trying to create a new, modern game, that will give you the same feeling of freedom, speed and teamwork that the Tribes series is known for.

Who is working on this?
The Rise development team is called Waking Hour. You can read our development blog on this site and keep up with team changes. This is also where you will find the current roster of people working on this project.

Can I help?
We're always looking for talented people. However, we do ask for a professional attitude and experience. You can read up our current vacancies HERE. If you are excited about helping out, but your skill isn't listed in the vacancies section, don't be afraid to contact us.

When will it be ready?
Release date is unannounced at the moment. Keep in mind that building a game is not a simple task, and that we are all working on Rise in our spare time. Keep a close eye on the main page to keep up with latest developments, and we'll let you know when a playable version will be in sight.

How can I contact you?
You can contact us either through the contact form on this website or on IRC. Find us at #rise on irc.quakenet.org. Currently we do not have a public forum active. We feel that there is too little information released at this point to sustain a forum discussion about Rise, and we would much rather be working on the game than moderating the forums all day.
Copyright © 2008 Waking Hour